A suggested "Fix" for the Dompaire Reaches
#1
Posted 31 January 2010 - 09:32 PM
I submit that this is not in the best interests of anyone. The nearby Clan realms may appreciate the training opportunities, but the Lyran Alliance would probably prefer a more peaceful neighbor. As for the Star League, if it truly believes its propaganda, it should have a vested interest in promoting a more...stable situation.
At the same time, none of the National Players wants to commit the kinds of forces needed to really fix the problem, either because off politics, or because to commit those forces would leave them too weakened in other areas.
Accordingly, I have come up with a possible solution.
The Corporate Zone.
The Following mercantile powers commit portions of their security forces, re-inforced by a LARGE contingent of mercenaries, and conquer the Dompaire reaches.
1: Defiance Industries
2: Luthien Armor Works
3: Achernar Battlemechs
4: Hellespont Industrials
5: Krupp Armor Works
6: Irian Battlemechs
7: Clan Diamond Shark
Each member of the consortium would be granted a single world/system within the Dompaire reaches to govern and use as a manufacturing/trade center.
Regional defense would be handled by forces contributed equally from each member. (Mercenary forces would be acceptable contributions)
Interstellar relations/regional governance would be handled by a corporate council.
The entire zone would be a "Free Trade Zone" and would likely operate on a "Cash and Carry" basis.
IT would, of course, be in the corporate interest to impose order and suppress piracy in the zone, as well as invest in local infrastructure.
Thoughts?
#2
Posted 31 January 2010 - 09:42 PM
Warclaw, on 31 January 2010 - 04:32 PM, said:
I submit that this is not in the best interests of anyone. The nearby Clan realms may appreciate the training opportunities, but the Lyran Alliance would probably prefer a more peaceful neighbor. As for the Star League, if it truly believes its propaganda, it should have a vested interest in promoting a more...stable situation.
At the same time, none of the National Players wants to commit the kinds of forces needed to really fix the problem, either because off politics, or because to commit those forces would leave them too weakened in other areas.
Accordingly, I have come up with a possible solution.
The Corporate Zone.
The Following mercantile powers commit portions of their security forces, re-inforced by a LARGE contingent of mercenaries, and conquer the Dompaire reaches.
1: Defiance Industries
2: Luthien Armor Works
3: Achernar Battlemechs
4: Hellespont Industrials
5: Krupp Armor Works
6: Irian Battlemechs
7: Clan Diamond Shark
Each member of the consortium would be granted a single world/system within the Dompaire reaches to govern and use as a manufacturing/trade center.
Regional defense would be handled by forces contributed equally from each member. (Mercenary forces would be acceptable contributions)
Interstellar relations/regional governance would be handled by a corporate council.
The entire zone would be a "Free Trade Zone" and would likely operate on a "Cash and Carry" basis.
IT would, of course, be in the corporate interest to impose order and suppress piracy in the zone, as well as invest in local infrastructure.
Thoughts?
You had me up until the point where they would be building factories there. Even if you could convince them to exploit those worlds, it doesn't make a lot of sense to turn those worlds into juicy targets for a House or Clan to go after either, not when they can spend money and resource elsewhere.
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#3
Posted 31 January 2010 - 09:51 PM
Colonel Timothy Maddox, on 31 January 2010 - 04:42 PM, said:
I said Infrastructure, not factories.
Infrastructure is schools, roads, power stations, medical facilities, and starports. Factories are Manufacturing investment. Not the same thing.
I agree that factories are unlikely...other than small ones for consumer goods/regional consumption.
Infrastructure on the other hand, makes the area MUCH better suited for a trading zone. Not only does it raise the general standard of living, it raises the educational standard for your citizens, which DOES have long term benefits. It also allows you to attract immigrants more easily, which is something they will want to do as part of the rebuilding.
#4
Posted 31 January 2010 - 10:37 PM
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#5
Posted 01 February 2010 - 12:24 AM
Sales, maintenance, accounting, management, transport, security...all are necessary functions. BY educating your subjects, you provide yourself with a ready pool of able workers...ones with good reason to remain loyal to your corporation.
Besides that, if you are going to operate on a planet, a well educated and reasonably prosperous native population makes for a MUCH more comfortable stay...and a population base that is much less likely to rebel and cause problems. It also means that the planets are more likely to be at least self-sufficient in the long run, and not be an ongoing drain on resources.
#6
Posted 01 February 2010 - 01:24 AM
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#7
Posted 01 February 2010 - 02:08 AM
Colonel Timothy Maddox, on 31 January 2010 - 08:24 PM, said:
Which is why you don't screw your OWN people.....just the
#8
Posted 01 February 2010 - 10:24 AM
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#9
Posted 01 February 2010 - 11:41 AM
Callsign: Voodoo.
Assignment: To be determined.
Assigned Unit: To be determined.
Hellstorm Hussars Mercenary Unit.
Too much is not enough
Nobody said this stuff makes any sense
We're hooked again
Point of no return
See how the buildings burn
Light up the night
Such pretty sight
Adrenaline keeps me in the game
Adrenaline you don't even feel the pain
Wilder than your wildest dreams
When you're going to extremes
It takes adrenaline
-Gavin Rossdale, Adrenaline.
#10
Posted 01 February 2010 - 12:22 PM
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#12
Posted 01 February 2010 - 03:36 PM
Reiko Asahina, on 01 February 2010 - 10:05 AM, said:
That's news to me, when and how did she die?
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#13
Posted 01 February 2010 - 05:23 PM
Quote
Recently obtained information confirms that there has been a change in leadership of Clan Jade Falcon. Marthe Pryde and Samantha Clees were challenged over leaving warriors behind in the Dompaire Reaches by a faction of younger warriors.
The report indicates that while the challenge would normally be suicidal, many Bloodnamed desired a change of leadership and abstained from voting - allowing the challenger to declare a Refusal at more reasonable odds.
Both former khans were killed during the challenge. Khan Dalas Pryde, age 35, now leads CJF along with saKhan Minaka Kabrinski.
Very little is known of Dalas Pryde. He is relatively young and only recently earned his Bloodname. He has no known associates and has not been on the political scene. Dalas Pryde came of age just after the Coventry Raid but has proven himself a capable warrior. He was involved in Operation Lorelai and is likely motivated against the Lyran Alliance for the Clans' losses during that campaign. Khan Pryde comes from a sibko raised in the IS, and belongs to a generation hailing from the same. They are likely to favor any aggressive policies centered on the Sphere.
saKhan Minaka Kabrinksi was a minor officer captured from Clan Ghost Bear. She supported the Khan in his takeover bid and will likely reinforce any IS fixation due to coming from the Dominion.
Lifted from "The Aston File"
Nighthawk Squad
Jack o' Lanterns Sub-unit
Black Stars
#14
Posted 01 February 2010 - 05:29 PM
Saber Lance: Commanding Officer
137th "Vanguard" BattleMech Company
13th Battlemech Battalion
1st Hellstorm Hussar's Regiment CO
1st Hellstorm Hussars Regiment: Regiment and Unit Commanding Officer
#15
Posted 01 February 2010 - 08:12 PM
As it stands now, the Dompaire Reaches are dangerous primarily to everyone living in them. But if they were united, and it's a fair assumption that whoever does the uniting isn't going to be a fan of the factions that didn't help them when they needed it, they become dangerous to everyone.
"D.J."
Captain
Commandng Officer: Deuces Wild
#16
Posted 02 February 2010 - 12:49 AM
Dee Jay Bishop, on 01 February 2010 - 03:12 PM, said:
As it stands now, the Dompaire Reaches are dangerous primarily to everyone living in them. But if they were united, and it's a fair assumption that whoever does the uniting isn't going to be a fan of the factions that didn't help them when they needed it, they become dangerous to everyone.
Which would probably lead to the Inner Sphere realms getting together and laying the almighty smack down on whoever did it- I can't see a pirate state sticking around that close to the core of the Inner Sphere. It would definitely lead to some Interesting Times during the rise and fall of that pirate lord, though.
CO, 112th BattleMech Company "Lightning Turma"
First Hellstorm Hussars
#18
Posted 02 February 2010 - 03:58 AM
Black Stars Mercenary Collective, Sharp Shooters Sub-Unit
Manteuffel Attack Tank
Lieutenant Commander Yang Zhi
Akki Tsubasa (Demon Wings), Hei Ri (Dark Sun) Flight
#19
Posted 02 February 2010 - 08:54 AM
Basically, make it a neutral zone where (officially) all grudges must be checked at the door, but (unofficially) all sorts of delightful backstabbery goes on in the dark, dank alleyways behind the bars, nightclubs and whorehouses. A fine place for Espionage and Raid type missions.
If we go with 1), though, I submit that the man pulling the scum-sucking trailer trash denizens of the Dompaire Reaches together is named Devlin Stone.
If we go with 2), well... "You will never find a more wretched hive of scum and villainy... WE MUST BE CAUTIOUS!"
This post has been edited by The Kid: 02 February 2010 - 08:59 AM
XO 115th BattleMech Company "Revenants",
11th BattleMech Battalion,
Hellstorm Hussars Mercenary Regiment.
Lieutenant j.g. Graham Peters,
CO 152nd Battle Armour Company,
15th Infantry Battalion,
Hellstorm Hussars Mercenary Regiment.
#20
Posted 02 February 2010 - 12:42 PM
The Kid, on 02 February 2010 - 03:54 AM, said:
Basically, make it a neutral zone where (officially) all grudges must be checked at the door, but (unofficially) all sorts of delightful backstabbery goes on in the dark, dank alleyways behind the bars, nightclubs and whorehouses. A fine place for Espionage and Raid type missions.
If we go with 1), though, I submit that the man pulling the scum-sucking trailer trash denizens of the Dompaire Reaches together is named Devlin Stone.
If we go with 2), well... "You will never find a more wretched hive of scum and villainy... WE MUST BE CAUTIOUS!"
Ha ha, think you're the only fan of Star Wars here? Nice reference to the Smugglers moon, though I don't know Madripoor.
Not at all opposed to seeing the Dompaire reaches come togheter (I suggested it a couple posts back)....but seriously opposed, as I ever shall be, to Devlin Stone. Disarmament, peace treaties and forceful annexation of some of the core worlds of each realm? Not a fan of what it did to the Battletech universe (KILLED IT). What self resepecting mercenary can make a living in a world like that??
"D.J."
Captain
Commandng Officer: Deuces Wild

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